Repurposing Scenarios for Serious Games - Hands on!

Introduction:
Prof. Pascal M. Staccini provided the audience with a definition of Serious Games at the onset of his presentation and he emphasized the synonymous terms for serious medical gaming for the audience. Prof. Staccini clearly identified the goals of his presentation and his presentation facilitators. He explained his presentation is divided into three parts. This introduction was clear and succinct.
Procedural Aspect:
A brief introduction to the original virtual game and acknowledgment of the development of the virtual game in three days was provided. The presenter showed the audience there are two levels of the game, beginner and advanced, and he chose the advanced level for the presentation. The virtual game (without active gaming component) was presented on the screen and the audience was encouraged to play the game on their own time.
Thereafter, an easier static version of the game was demonstrated. The program, mEditor, used to create the game was illustrated and explained. The audience worked on downloading the game onto their laptop computers during the presentation. I noticed the avatars interact with one another in a text-based manner. A suggestion is to provide the player of the game with a few learning outcomes and directions at the onset of the game. The facilitators did well when there was a lull in the presentation by assisting the participants with downloading the game onto their own personal computers.
Next, the presenter showed how to edit the game after assessing the number of participants who had successfully downloaded the game onto their laptops. For future presentations it would be great to have such interactive hands-on presentations in a room that is conducive to breaking out into small groups (e.g. a room with tables). It also would be helpful to have a flip chart in the room for the presenters to record the procedures for accessing such items as the program editor’s link.
Educational Aspect:
The educational aspect associated with playing the game from a theoretical point of view is missing from the presentation. It would be helpful to present to the audience the learning benefits associated with interactive serious gaming instead of just the game. Also, providing some statistics of how popular serious gaming has become over the past year. From a computer science point of view, the presenters did a good job of explaining the nodes within the game’s mEditor. One idea is to have two computer screens opened simultaneously in order to show the audience the part of the game that is being edited. The presenter’s demonstrated high effort in presenting the game they have developed via mEditor and I think there is great potential for this game to be further developed and used by healthcare professionals. Unfortunately, technical difficulties prevented the audience to actively play the game during the presentation.
Audience:
The presenters provided the audience with a questionnaire asking the participants to provide feedback. And, the presenters asked the audience for any questions. 
Respectfully submitted,
Margaret Hansen ~ Rappporteur for this session