Repurposing Serious Games: the creation and launching of a dedicated editor (mEditor and current experiences in mEducator)

One of the key challenges in mEducator was the way to handle serious games repurposing. This has lately attracted much attention and enthusiasm, which is aligned with recent emphasis and focus on serious games in general. However, how can the scientific community share and distribute serious games or exchange experiences of their use in the educational process? In this presentation we present mEditor, a scenario editor for serious games that enables their use in medical education. The first few experiences from the endeavour will be demonstrated.


Friday, 6 April, 2012 - 17:30 to 19:00