Serious Games in Medical Education: the story so far

Abstract: 
The use of serious games and gaming technology in health education and healthcare is expanding rapidly. Healthcare and medical education is one of the main application areas in the field. One critical problem in medical education is that there aren’t enough facilities for training. Serious games can assist in overcoming this burden by providing virtual facilities that make training safe, adaptive and accessible from every ware. This presentation we look at some of the leading examples of serious games in healthcare and more precisely on increasing physical activity, improving patient compliance, encouraging better personal health, improving hospital operations and providing more engaging training to healthcare professionals.
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Session

Friday, 6 April, 2012 - 17:30 to 19:00